The best firefly in World of Tanks (WoT). WOT, which nation's light tanks are best to download in the game "World of Tanks"

26.09.2019

Dear tankers,

Each of you has a favorite tank. Some people like to ride fast tanks, some rely on firepower, while others love a tank for its ability to withstand significant damage inflicted by opponents. But still - which tank is the best? Let's talk about this topic and decide which tank is better in the game.

Which light tank is better?

This is not the first time we are starting a conversation. Judging by the voting held on the tankers' forum, the leader among light tanks is the Soviet T-50-2. The second place is confidently held. Top light tanks differ significantly from each other, but players' priority is most often given to speed and maneuverability, which ensure the survival of the combat vehicle. Among the light tanks, the leader is clearly visible. We can say with confidence that Soviet light tank Level 5 T-50-2 is the best.

Which medium tank is better?

From medium top tanks World of Tanks, choose the best it's actually not that simple. However, if we take into account the number in the game and their distribution among nations, the leaders are the combat vehicles of France and the USSR. The good old bat chat and the relatively fresh T-62A take up the lion's share of all medium tanks presented in the game. And this is not easy. The Tier 10 Soviet medium tank T-62A has excellent armor penetration, good protection and a low profile of the body, which, together with excellent dynamics, gives undeniable advantages on the battlefield. Its French classmate, the Bat Chatillon 25 t, does not have impressive protective characteristics, but its firepower is many times greater than all others medium tanks in game World of Tanks. This figure puts the Frenchman in the lead.

Which heavy tank is better?

Heavy top tanks were created to be perfectly balanced. That's why on the top lines of the development trees of various nations in the game "World of Tanks", you can choose almost any tank and not go wrong. But still, which heavy tank is better? In an individual 1v1 battle, the leader among them, oddly enough, is the German E100. Its firepower gives it an undeniable advantage over other heavy weapons. However, during a team battle, the situation with choosing the best heavy tank changes dramatically. Here they become leaders Tier 10 heavy Soviet tank IS-7 and the American top heavy tank T110E5. Taking into account the gaming World statistics of Tanks, the choice of the tank portal site falls on the IS-7, which takes the title best heavy tank.

Which tank destroyer is better?

Anti-tank self-propelled guns presented in the game allow tankers to choose different combat tactics. The most popular tank destroyers in the game are the dynamic Soviet Object 268, the most powerful German JagdPz E-100, French AMX-50 Fosh (155) and . Thus, total different tank destroyers in the game World of Tanks are approximately equal to each other. Players like different self-propelled anti-tank guns. We choose the German one as the best, for its unique firepower, accuracy, efficiency, durability and dynamism, despite seeming slowness at first glance.

Which self-propelled gun is better?

How many self-propelled guns - so many opinions, of course. The differences in the self-propelled artillery systems of the World of Tanks pose different tasks for each of them. Let's define the best self-propelled gun in the game. For example, the Soviet level 8 self-propelled gun Object 261 has good accuracy and maneuverability. The French one is ideal for short-range combat and a massive strike against a single tank. The American T92 is ideal for shooting at an enemy located behind high cover, as well as at a moving enemy. The German self-propelled gun GW Type-E is the best when shooting at a concentration of enemy tanks and in terms of damage caused. However, when choosing the best of the best, we give championship among self-propelled guns of the American T92, for its effectiveness where others could not do anything.

conclusions

Each class of tanks in World of Tanks has its own pros and cons, advantages and disadvantages. When choosing which tank is better, remember that its effectiveness will depend primarily on your skillful management.

Hello, Dear friends. In the world of online games, all kinds of simulators have long occupied a significant place, but, perhaps, no simulator of driving a car, train, plane or ship can compare with a tank simulator. Because it’s one thing to just plow roads, seas or clouds, and quite another thing to also take some serious hits. Our thoughts today are intended to establish the best tank in World of Tanks, since it was this brainchild of Belarusian developers that received the most attention and love from fans of online toys: there are more than a million subscribers in RuNet alone.

From this article you will learn:

Where to run, what to look at?

"World of Tanks" is for that the whole world, that the number of models in the game is slightly less than five hundred. In other words, the question of choice can be confusing experienced player, and a beginner may even lose consciousness for several days. It’s good that there is such an invention of mankind as classification, and equipment in WoT is grouped, firstly, by nations (Soviet, German, British, American, French, Chinese and Japanese), and secondly, by type of weapons and armor (light, medium, heavy, tank destroyers and self-propelled guns). You can also divide all the tanks available in the game according to the method the player receives them into regular (which are purchased for game currency), premium (here, of course, without investing real money indispensable) and gift or promotional ones (free tanks given for completing certain tasks or participating in promotions).

The question about the “self-improvement” of a tank is perhaps incorrect - tanks are still different types, and arguing about which is better to play on - heavy or PT - is the same as comparing a table with a cabinet. Different models are designed for different tasks, so we will look at several machines that can be considered the best in their group.

What to strive for?

It's easy to say that development should be based on the player's preferences. Which, in general, is quite logical - some people like to act as a “firefly”, others like to sit in ambush. But you can also shine and hide in different ways, so the question of which tank to buy so as not to be disappointed in the future is a very personal question. Of course, you can read guides (which is absolutely necessary if you don’t want to constantly lose), but in order to choose the right development branch, you must first decide what you want to get in the end. Therefore, we will start from the end and make a short review of the most popular and effective Tier 10 tanks.

Heavy tanks

The main task of heavy tanks is to “squeeze out” the front. And for this they must be very thick in armor and quite serious in damage. In short, heavy tanks “tank”, that is, they push right through. Of course, it’s better not to expose yourself to attack, because even the strongest armor can be found with a projectile that will penetrate it very well. And yet, it is heavy tanks that are best suited for those who like an aggressive playing style. You can tank in different ways - from the tower, from the side, in a diamond, reverse diamond, etc. Which tactic to choose depends on many things. For example, the German “Tiger” is better, let’s say, in the second line, because its heavy armor is quite average, but it hits well. On the other hand, the Tiger can quite successfully tank in the first line, if the opponents are mainly his classmates.

So which ones should you download? We settled on two models, and we can’t choose which one is better, so we’ll tell you about both.

IS-7. Soviet. Once upon a time it was just a super-heavy tank, but this moment the developers nerfed him a little (editor's note, lowered his performance), but he is still among the top best heavyweights. very cool, runs pretty fast. The armor, however, is mediocre, but due to the angles of the armor it often ricochets, and even if they aim at you from the side, they can hit the bulwark. If you are riding an IS-7, try not to turn your rear towards the enemy - such a hit will cause the tank to burn with a clear flame.

E-100. This is a serious German heavy, with very cool armor and, accordingly, rather weak damage. You are given a choice of two guns, which differ in terms of rate of fire, armor-piercing and damage. Large and slow, so it is a good target for artillery, but due to its size it can, for example, penetrate the same IS-7 head-on. A terrible tank, in general. They are afraid of him. In addition, he has as much as 2700, and if you place the tank in a diamond shape, then ricochets and non-penetration often occur even in the NLD (editor's note, lower frontal part).

Medium tanks

They are not designed to hold damage. Their job is to enter from the rear or flank, inflict constant (albeit small) damage and, if possible, work with lamps. Medium tanks do not have as much armor as heavy tanks, but they are much more mobile, and due to the constant opportunity to shoot, they often deal more damage overall during the battle than heavy tanks.

The living embodiment of everything said about the “middle peasants” above is the T-62A tank. The main advantage of the T-62A is the accuracy and rate of fire of the gun, especially if the crew is well-trained. In skillful hands, this tank allows you to keep the enemy’s vehicle on the gullet for the entire battle, and what’s more, you can stop three noobs around the corner (especially if they don’t realize that they can attack at the same time, they crawl out one by one, and you give them splashes, because the speed recharging allows).

Plus, in its development branch there are models that are easy to master even for a beginner (for example, the legendary T-34, T-34-85 and A-44).

Light tanks

Let's say right away that if you are a beginner player, your first tank (as part of your aspiration and development) should in no case be easy. It's very difficult. Firstly, their armor is naturally made of paper (with the exception of the French sand armor, which ricochets strongly, but crawls like turtles). Secondly, single damage. It would seem, why are they needed at all?

We need it, we need it! Light tanks also have plenty of goodies. Firstly, they are the most maneuverable in the game, hence the conclusion - “first catch up, then beat them.” So if you turn your head 360 degrees and reel in on time, success is guaranteed. Secondly, light tanks have the best camouflage, they are the most difficult to notice, but they, in fact, are designed to highlight enemy vehicles. There is one more feature - the battle balancer deliberately identifies light tanks in battles that are more high level. For some this is not very good (because it’s a loss), for others it’s the opposite (experience). However, everything is quite logical - only players with straight arms can constantly play on a light tank. And there are also plenty of inept brakes in WoT, believe me.

If we talk about the best lightweight model, then in our opinion it is the Chinese WZ-132. Why is it good - even in stock, it already brings full assistance to the team, and the elite WZ-132, and even in capable hands, is created not to expose itself to a one-shot, but to quietly shine light, and, if desired, shoot from shelters.

Anti-tank self-propelled artillery mount

She is a tank destroyer or simply a “pet”. The PT's camouflage is very good, its purpose is to long distance inflict serious damage, helping to hold the enemy's flanks and breakthrough lines. They are well armored in front, but unfortunately, they are made of cardboard on the sides and back. Their one-time damage is much greater than the damage of heavy tanks, but in most cases, aligning the sight takes an unacceptably long time.

Beginners can start with American PTs - unlike most other models, Americans have turrets, which allows them to adapt faster. If we talk about the coolest anti-tank gun in the game, then in our opinion it is the French AMX 50 Foch (155). Penetration is 5, the gun has a drum for three shells. Quite maneuverable, and the frontal armor often ricochets. Can destroy any tank literally in seconds.

Self-propelled artillery installation

She is a self-propelled gun or just art. It has no armor at all, but it hits powerfully and from afar. The art has a special battle mode - you will see the battle map on top. If you are a beginner player, it is better to pay attention to the British and French branches. Of course, the Soviet Object 261 is considered one of the best self-propelled guns, but getting to it is not so easy. Therefore, in this review best art we will produce Bat. -Chatillon 155 58. French machine, less damage than its classmates, but the drum has 4 shells.

In addition, it is small and maneuverable, therefore unnoticeable, and as soon as it happens you can run, and you’ll catch up. Ideally, you can change your position while reloading - both for the benefit of the battle and time well spent.

And now about the levels

As you know, there are ten levels of development in the game. Moreover, practice shows that the very last levels are not as popular as the penultimate ones (according to statistics, it is the eighth level that is the most playable and popular among players). Now we will explain why.

The first four (or even five) levels among players are somewhat derisively called “sandbox”. Well, in fact, if you have a level 2 tank, nothing special is required to play. This is a bit of a trial run, people are just exploring the environment and deciding what style of play suits them best.

Levels 5 to 7 are a kind of “profitable” period. Farm, farm and farm again. Because the further you go, the more expensive the battles become.

Levels 8, 9 and 10 – that’s it, the ceiling. Terribly increases self-esteem and allows you to command incompetent teammates in voice chat. In addition, you need a lot of money for participating in battles at these levels, very expensive shells and repairs.

And so, having reviewed the top, we returned to the beginning - what should a beginner do and which development branch to choose?

In the sandbox, the difference between tank classes is not so noticeable (except that the features of artillery are clear). Choosing a playing style is also difficult, because you can level up to level 4 without much effort in a couple of hours. Therefore, a novice player first of all needs to choose a branch through which he can understand as many aspects of the game as possible. Plus, a beginner should not attempt too complex things, which means that:

  • The tank must have high gun accuracy and good DPM;
  • The armor must also be sufficient to withstand beginner mistakes;
  • Maneuverability is important;
  • The development branch should contain machines that are easy to master and meet the above requirements.

In our opinion, the first thing a newcomer should attend to is to pay tribute to patriotism. Moreover, it is good for gaming health.

This refers to the branch of Soviet heavyweights leading to the IS-7. Why it’s good - already from level 5 you will have to ride almost perfect heavy tanks (well, with some minor deviations). In addition, in addition to the IS-7, there are two more tanks in this branch that become leaders in battles of different modes - the IS-3 and KV-1.

But if you only have one tank in your hangar, it's boring. In addition, there are often cases when you are beaten long before the end of the battle. So you can replenish the hangar and simultaneously master other types of equipment.

To get started, three branches will be enough. You already have one, we offer two more:

  • a branch of medium tanks made in Soviet, which leads to the T-62A;
  • branch of tank destroyers made in France, leading to the AMX 50 Foch (155).

And in conclusion let's say

Straight hands rule. With straight arms, any tank is the best.

However, it wasn’t us who said it, but Captain Obvious. :)

On the other hand, straight-handedness comes in the process of playing on a single tank. So try it. In the end, you will find your style and beat everyone, and even better if you find your team made up of your friends. Read our blog with them and show your opponents who you are and what you are capable of! That's all for today, see you again and have a good game.

"World of Tanks" is one of the most popular games on post-Soviet space. It has millions of user accounts registered. So which of the light tanks presented in the gaming world is the best? Let's figure it out!

It is very important to know that light tanks in WoT have (all) a unique function. They seem to highlight enemy combat vehicles, showing the most relevant information.

The best of the best

“Illumination” comes in two types: active illumination continuously moves in front of the very front of enemy forces; passive - remains motionless and unobservable to the enemy all the time, just as effectively detecting his passage nearby.

Therefore, it is impossible to choose a clear leader. Some tanks handle active lighting better, while others do better with passive lighting. For example, LTTB. Aka T-50-2. Its power is about thirty Horse power in terms of per ton of mass.

Compared to previous mods, the gun became thicker, slowed down the rate of fire a little, but increased its strength. Perfect option to reveal enemy positions in active search and rapid suppression of artillery forces.

RU251 – contrary to the index, this is a German tier 8 car that appeared in one of the patches. The tank is extremely different high speed, none of its competitors can accelerate to eighty kilometers per hour. At the same time, the penetrating power of the RU251 gun is much greater than that of any other light tank.

Thanks to the low silhouette, it is very difficult for the enemy not only to aim, but even just to detect him, especially in cover. It’s a pity that if the car was still targeted, it simply has no chance. Therefore, like it or not, you just have to constantly move and target your opponents, trying to open fire ahead of the curve.

Among others, it is worth noting the M41 Walker Bulldog. It does not even have close analogues among other armored vehicles appearing in the game world. The ten-round drum and two-second reload interval will impress anyone... Especially those who find themselves in the crosshairs.

The ELC AMX does not boast great speed, which is somewhat balanced by the weapon's high power and extremely effective camouflage. Best for those who prefer passive ambushes.

The AMX 1390, thanks to its low silhouette, also copes with this task with a bang. Unfortunately, its big disadvantage is the long loading time and the ability to fire only at small elevation angles. You will have to become very skilled strategists if you want to win on it.

WOT, which nation's light tanks are best to download in the World of Tanks game?

    As for light tanks, I would suggest you the seventh level T71, a very good tank and a fast-firing gun, I can also note the AMX 12t tank, which is also not a bad light tank with a drum cassette, moves very quickly and is not so high that you can shoot from cover.

    Since the question was asked, new excellent LT branches have already been introduced. Many players praise the American level 7 tanks T71 and Bulldog. I haven’t ridden them myself, I ride French ones, because when I started rocking them, they were the only drum LTs.

    But I still think it’s better to farm on premium tanks, especially heavy ones, and lvl 8. 🙂

    Of the tanks you listed, none are particularly profitable. But they have a lot of other advantages. I like the Frenchman AMX, fast BT with powerful damage, just what you need in battle! And the firefly from it is not bad)) But my husband is drawn to the T 50-2, and most of the players too. Everyone's favorite, it just requires investment. But it’s understandable, you have to pay for the thrill)

    I liked the tank, the 50 is a decent unit, the T 50-2 is a cool tank, but you still need to get to it, and it’s difficult to play without a premium account, but the T-50 is consistently a plus. What is important for people who do not want to invest money in the game.

    As for profitability, none of these tanks will bring you much profit.

    The T 50-2 is rightfully considered the best firefly; for light and destruction of enemy artillery, there is simply no better tank than a tank; it is very much in demand in companies.

    The AMX 13 90 is a relatively firefly, its drum allows you to inflict amazing damage in a short period of time, while simultaneously illuminating the enemy, it is simply an irreplaceable tank in company battles.

    The M24 Chaffee is less popular, the tank is more suitable for fans, due to its good fluff and maneuverability it is also an excellent tank.

    The ELC AMX is also a tank for fun, I would say it’s even more of a high-speed AT than a LT, very inconspicuous, excellent one-time damage and penetration, the only inconvenience is that there is no rotating turret, the more similar it is to the AT.

    It's difficult to choose the best, each has its own advantages. Whichever one likes more.

    The best light tank in the game World of Tanks considered to be the Soviet T-50-2. This is a tier 5 tank that has very high speed and excellent maneuverability, which allows it to very effectively destroy enemy artillery and expose their positions.

    In second place is the German-assembled tank VK 2801 (6th level). It is less maneuverable than the T-50-2, but has more durable armor and powerful weapons.

    WOT: the best light tank in the game World of Tanks:

    • Soviet T-50-2 (high speed, is the best firefly);
    • German VK 2801 (not to miss in terms of speed, high maneuverability. Famous for its armor and weapons);
    • American M24 Chaffee (good, but expensive to maintain).

    Photos of the best light tanks in the game World of Tanks:

    Which light tank is better in the game World of Tanks?

    Everyone has their own strategy for the game, but if you look at the forums, preference is given to the Soviet light tank T-50-2. The second position is confidently occupied by the German light tank VK 2801 - the speed and maneuverability of these vehicles allow players to keep them in the game longer.

    Well, it all depends on what you want to achieve and what you need and what you want to get. If YOU work for profit, then undoubtedly - the French. If you work for speed, take Russia, but if not poor performance- those are the Germans.

    If for profit, then the French are the leaders there at 30-40k per battle starting from AMX 13 90)) If you want a drive of speed, then the Russian T-50-2)) As for the German, he is average in terms of characteristics))) Chafi - I haven’t tried it. Well, to farm silver, I use the French))) And if I’m bored, I go to the Russian T-50-2)))

    From my own experience, I suggest the T-50 (USSR), although I have a T-50-2, but I ride the T-50 with pleasure and farm

Formally in World of Tanks there is only one common class light tanks(LT), but in fact, among the cars of this class, “regular” and “fireflies” stand out. The former, as a rule, were historically intended to support infantry, and in the game they perform approximately the same role as medium tanks of their level. In Wold of Tanks, “fireflies” are usually called reconnaissance vehicles that have an increased review, good walkie-talkies and wonderful mobility, paying for this, first of all, with a special balance distribution. If the standard is now considered to be a range of +/-2 levels (on a level 4 tank you should not see anyone higher than level 6), then for a firefly this spread is usually twice as large. And only upward.

Until recently, most of the “pure fireflies” could not get into the “top” team at all, and it is not a fact that the current concessions will remain for a long time. As a rule, reconnaissance tanks are played by fans of this class, who do not skimp on upgrading crews and additional modules, and their gaming experience is above average. And when such a monster gets to the “top”, it has every chance to cut out the enemy team without even allowing itself to be detected.

There are also some “transitional” cars that were considered, sort of, “light”, but not very dangerous, so they were always allowed to get to the “top”. Classics of the genre - Pz.38nA And A-20. The first was at one time the best “under-bush” scout, and the second was distinguished by the highest speed. However, after constant balance adjustments and the introduction of many new light vehicles of the most incredible designs, the old boundary between “combat light vehicles” and “reconnaissance light vehicles” was completely blurred. It got to the point where a hybrid of LT and PT appeared in the game, which is almost equally good in both roles. But more on that below.

For now, let’s limit the selection for this top light tanks from 4 to 7 levels. Tanks of levels 1-3 do not have sufficient viewing and communication radii to work as a full-fledged “light”, and tanks of level 8 can no longer be limited to reconnaissance only - their balanced weight and powerful weapons oblige them to deal damage to the enemy directly.

The order of consideration of tanks will be based on a sample according to wot-news.com (http://wot-news.com/stat/server/ru/norm/ru) for last month. It is possible to judge the effectiveness of other classes by damage caused, accuracy, survivability... And for a scout, the main criterion is victory. And even survival is not so indicative, since in almost every battle it makes sense to distract the enemy before the decisive attack of the allies - no one has canceled the rule of the first salvo. So, we rank LTs by win percentage and separately take out those that are not essentially “fireflies”.

T2 Light Tank

Level: 2;

Country: USA;

Wins: 53.57%;

Total cars: 14956.

And immediately - an exception. This tank does not fall into our level limit, its visibility and radio are useless, it is balanced as standard - no higher than 4 levels. But exactly T2 LT is the canonical company firefly. The bottom line is that long-distance raids in the rear are not relevant in companies, and passive light is also ineffective. Most often, you need to quickly pass in front of the expected enemy position in order to understand whether there is anyone there at all. And here the incredible speed of the T2, combined with excellent maneuverability and small size, outweighs all the disadvantages. In addition, T2 takes only two points, which is critical for company battles.

By the way, it would be a mistake to assume that the high percentage of T2 Light Tank victories is a consequence of company battles alone. Don't forget that this is a premium car that stays with the player for a long time. And, unlike “passable” tanks, T2 is driven by a pumped-up crew. Add to this the combination of a “drum” with excellent mobility, and we get a real “sandbox” nightmare.

1. M24 Chaffee

Level: 5;

Country: USA;

Wins: 51.33%;

Total cars: 5274.

When the first three tanks of the fifth level were introduced into Wold of Tanks, a serious forum battle broke out, they say T-50-2- imba, ah VK28.01 No good for anything! In all the controversy, they somehow forgot about the modest American with the absurdly large top turret. Well, yes, the view is good - it can shine from the bushes. Well, yes, the gun is excellent - it can quickly dismantle artefacts. Well, yes, the maneuverability is excellent, but what's the point of it with such dynamics? Do they allow you to install a stabilizer? What for? Few people then understood that the unique combination of mobility, firepower and precision on the move allowed "Chaffee" easily deal with both fellow LTs and “thick-skinned” TTs, which the German is not able to “carousel”, and the T-50-2 simply does not penetrate. Well, the M24 copes with the duties of a reconnaissance officer very well. Yes, the speed is rather weak and the acceleration is sluggish, but with such maneuverability you can literally dodge enemy projectiles. Better yet, don’t bother at all and take advantage of the excellent viewing radius.

Now everyone knows about this, but effective play on M24 Chaffee still requires great experience, knowledge of cards and gaming instincts.

Valentine

Level: 4;

Country: USSR;

Wins: 50.62%;

Total cars: 7751.

Premium "Valentine"- another exception in this top. In fact, this is even the “antipode of the firefly”, since since last year it has not been balanced above 4 levels, which means it is constantly “at the top”. But, oddly enough, it is the combat tactics on the Valentine that most closely resemble what is called “reconnaissance in force.” The gun of this tank has never been considered good, and even more so now, but the combination of decent visibility and good armor allows it to go first and “highlight” the enemies of the allied artillery and tank destroyers.

However, let’s not kid ourselves, the high win rate on Valentine is a consequence of the fact that at these levels there are often newcomers with untrained crews. Premium cars will always win here.

2.T71

Level: 7;

Country: USA;

Wins: 50.37%;

Total cars: 47233.

You don't have to be a great analyst to understand why this tank is so effective. High mobility, visibility and modest dimensions allow it to perfectly fulfill the role of both a passive and active “firefly” without any reservations. But in addition to the “reconnaissance” characteristics, it is equipped with a simply magnificent cannon with a loading drum, which has 175 mm of armor penetration with a regular and 220 mm “golden” projectile (on par with the TT of the same level!), and also allows you to ship an average of 900 units before reloading damage. The only reassuring thing is that, thanks to the popularity of this monster, it’s not very often that you’ll see an experienced player behind its levers.

3. T-50-2

Level: 5;

Country: USSR;

Wins: 50.13%;

Total cars: 29613.

“Moped”, “UFO”, “Fifty Kopecks” or “Forty-eighth” does not need special performances. Before the introduction of physics, the T-50-2 moved on the battlefield along trajectories that even Formula 1 cars had never dreamed of. A full turn at a speed of 70 km/h with a radius of 15 meters? Easily! And at the exit the speed will hardly drop!

With the introduction of physics, the T-50-2, of course, lost some ground. Now it skids in sharp turns, and on dug up maps it is very easy to lose the tracks. But he still remains the main company “light” if the setup allows for five points.

By the way, the armor of the T-50-2 is not that bad; players constantly complain about abnormal ricochets and failure to penetrate this UFO. The same can be said about the 57 mm gun, borrowed from the T-34. It seems like nothing special, the Chaffee has a much better gun, but if you’re too lazy, before you know it, the T-50-2 will stuff your stern with shells.

4. Aufklärungspanzer Panther

Level: 7;

Country: Germany;

Wins: 50.06%;

Total cars: 17980.

Newbie from the patch 0.8.5 has confidently earned the title of the most terrible car in stock, and even in the top configuration it does not deserve the title of a good intelligence officer. Not only does it have huge dimensions, a weak (for such a mass) engine and poor maneuverability - it wasn’t even given 400 meters of visibility! However, lovers of German technology are no strangers; they have stocked up on free experience in advance for withdrawal "Recon Panthers" to the top and are ready to splurge on premium shells every battle, pretending to be normal "Panther", which has an L100, penetrating 200 mm with conventional armor-piercing weapons... One joy is when you manage to catch an enemy “firefly” with a ram. It often happens that there is no need to finish off the poor fellow.

But don’t let the high results of the “reconnaissance panther” fool you. Now only those who knew what they were getting into ride it. Wait for the next test, try this machine yourself, and only then make a purchasing decision. This device is very special.

T-80

Level: 4;

Country: USSR;

Wins: 49.82%;

Total cars: 168046.

Another newcomer, but this time not a scout, but a very ordinary infantry support tank. At first glance, it is nothing special, only 35 mm of armor, almost the same gun as on the previous tank... But look at the angles of this very armor! And the gun, frankly speaking, is very good for level 4.

T-80 doesn’t set any mobility records, its visibility is also a little less than stellar, but still, compared to its peers that have a similar balance distribution, this tank looks very decent.

5.ELC AMX

Level: 5;

Country: France;

Wins: 49.6%;

Total cars: 91051.

French "Christmas tree"- a unique car. Real prototype was a light landing tank that could be dropped by parachute. True, the need to maintain minimum dimensions led to the fact that the location of the mechanical drive interfered with the rotation of the turret, so all-round firing was possible only from a standing position. Developers from Wargaming decided not to fool the players with a tower that would rotate only in a standing position, and simply made the angle of rotation very limited, turning ELC AMX, in fact, in a tank destroyer. And if you remember that the top gun D 914 has as much as 170 mm of armor penetration with 240 units of one-time damage from a conventional projectile, it turns out that the “Yolka” is a good tank destroyer. Wait, but this is LT! With a very low silhouette and a bonus to masking! In addition, the ELC AMX has phenomenal reverse speed, which allows you to retreat after a shot even before the enemy has time to receive information from the server about your exposure. In general, the Yolka would be great in the role of a tank destroyer if it were not for the very slow reloading and poor vertical aiming angles.

As for reconnaissance, it’s not the most best review, but most importantly - a completely useless walkie-talkie. On the other hand, getting into the ELC AMX is even more difficult than getting into the T-50-2, so in the right hands the Frenchman can compete with the recognized “UFO”. Well, if you have to run into such distances where the walkie-talkie will not finish off, you can remember about the cannon, which can take out almost any artillery in a couple of shots. The main thing is to avoid rams. Even minor collisions with other light tanks are fraught with the loss of most of your health.

6. VK 28.01

Level: 6;

Country: Germany;

Wins: 49.29%;

Total cars: 24873.

Once upon a time, players managed to demand for "Plump" a maximum speed of 72 km/h and a howitzer with a caliber of 10.5 cm. But it seems that after the introduction of the sale of premium shells for silver, the VK 28.01 began to bend the rand too steeply. 150 mm of armor penetration, 350 units of damage - and all this on a fast machine that no ST can catch up with. 2-3 thousand damage per battle on it has become quite common, and the cost of shells... Who is counting them when there is such action!

We finished the war. In patch 0.8.5, Tolstopard was transferred from level 5 to 6, at the same time cutting his speed from 72 km/h to 60, and his visibility from 400 to 390 meters. The next patch, judging by preliminary data, will bring a nerf to premium shells.

In general, VK 28.01 is still alive, but only as long as its howitzer can be loaded with magical cumulative charges.

7. M5

Level: 4/4;

Country: China/USA;

Wins: 49.24%/49.08%;

Total cars: 88091/85818.

These two tanks are technically the same vehicle, but the developers gave them different top turrets with different guns. The American received an open turret with a “high explosive”, which allows 75-mm cumulative rounds to bite painfully. The Chinese can afford a closed and much better armored turret with a good “hole punch”, but at the same time it has a viewing radius that is as much as 20 meters less than that of its overseas relative. Moreover, the American turns better, but the Chinese have a more powerful engine, and the maximum speed is higher. As a result, one manifests itself better as a passive “light”, while the second is closer to an active role. But, as can be seen from the table, the efficiency of both machines is very close.

But will the status quo continue after the expected weakening of premium shells? American firepower M5 may suffer greatly because of this.

8. WZ-131

Level: 7;

Country: China;

Wins: 49.09%;

Total cars: 20637.

Formally WZ-131- also a light reconnaissance aircraft, in which all characteristics are sacrificed for mobility and stealth. This is true, but in addition to all the advantages of a good reconnaissance tank, the WZ-131 has a 100-mm advantage that can put some tank tanks of the same level to shame. Actually, exactly the same gun is on the premium ST eighth level Type 59, which many consider an “imba” and the best car to earn credits in Wold of Tanks.

At the same time, the WZ-131, unlike the “drummers”, does not have to hang around in full view of the enemy in order to realize its firepower. He fired and ran away to reload. This is much more reliable and safer than trying to seize the moment when you can run into the enemy’s stern.

9. VK 16.02 Leopard

Level: 5;

Country: Germany;

Wins: 48.73%;

Total cars: 30708.

The move to the fifth level has transformed the good old "Leo". True, the maximum speed was slightly reduced, no armor was added, and they could have given him more health, but the miracle gun makes up for everything 3 cm M.K.103. This machine gun is loaded with cassettes for 4 bursts of 3 shells each for 30 health units. The total average is 360 damage, which can be written out in just a couple of seconds. If we take into account the armor penetration of 95 mm (with a regular AP shell) and 110 mm (with a sub-caliber projectile), and also remember about the ram, adored by all Levodov, we get an almost guaranteed instant takedown of all tanks of the fifth level in a 1 on 1 situation. The only exception is heavy tanks, which are better not to ram, but to “carousel” in the old fashioned way.

As a scout, “Leo”, perhaps, also became better. A larger health reserve allows you to survive at least one hit from D-25T and other large-caliber guns that were previously guaranteed to be one-shotted. But with the new gun, the gameplay emphasis has shifted towards active combat. In the end, “Leo” began to get to the top again, which means that it needs to be “pulled.”

10. PzKpfw II Luchs

Level: 4;

Country: Germany;

Wins: 48.7%;

Total cars: 61734.

A holy place is never empty. Happy moving VK 16.02 Leopard took his previous position one level higher PzKpfw II Luchs(aka “Lynx”), which was one of the most fun Tier 3 tanks. The replacement cannot boast of such strong and ricocheting armor (and after all, shells from Ferdinands and even 704 objects often ricocheted from the Leo!), but the Lynx is noticeably faster than its older brother. Yes, the Soviet T-50 still picks up speed noticeably faster and turns sharper, but even with such a difference, the PzKpfw II Luchs can easily be put into a slide. This means that greater maneuverability is simply not needed. The same can't be said for a basic review. Here the Lynx is almost the champion among Tier 4 tanks, second only to the Pz.Kpfw. 38(t)n.A. and the American M5 Stuart, recognized masters of “underbush light”.

Let's not forget about the cannon. “Lynx” received the same disintegrator as “Leopard”, only with a different “drum formula”. Instead of four bursts of three shells each, the Lynx fires five bursts of two. Total - an average of 300 damage in one sitting. Adding a ram will no longer work (with such a mass it becomes more expensive), so 1 on 1 “Lynx” is not such a terrible enemy as the new “Leo”. But when using vile tactics of finishing off wounded wounded animals and sudden raids, you can easily inflict a thousand to one and a half thousand damage. Moreover, the larger the game, the better, because the PzKpfw II Luchs is capable of spinning even a Churchill, which is famous for its nimble turret.