Walkthrough of Prey (2017). Prey (2017): Walkthrough (all side quests)

23.09.2019

Prey 2017 passing

On the street March 15, 2032. The main character is a man named Morgan Yu. Waking up in his apartment, Alex Yu contacts the hero. As soon as control passes to you, put on the Transstar work uniform. In the apartment you can read four books and three messages on the computer. If you rummage through the cabinets, then you will find a couple of useful items for inventory.

In any case, you need to go to work, so leave your room. Walk along the corridor and take the elevator to the roof. On the roof you can complete the hidden achievement “Truancy” (to do this you need to die under a helicopter rotor, so save before doing it). The helicopter, in turn, will deliver the hero to workplace into a skyscraper. On the roof the hero will be met by a flying drone, and only then by his brother in person. Go with them to the test room to chat with Dr. Bellamy and thereby undergo a kind of training.

Test room “A”: press the button, drag the three indicated objects from the circle. Test room “B”: Hide behind the chair by pressing the “C” key. Test room "C": press the button to jump over the obstacle, then press the button again. Test Room "D": Sit down at the computer to answer specific questions on the test. When you reach the drawings at the computer, at that moment the doctor behind the glass will be attacked by an unknown black slime resembling an insect. The security will begin to shoot back, and in the meantime the main character will be put to sleep with gas.

Part - 2: “Neuromod Department”

How to get there Prey 2017? All secrets, codes and passes at the Neuromod Department level

So, the main character wakes up again at home and the alarm clock goes off once again says that today is March 15, 2032. First, look around your computer, where there will be six messages with the same content. Once again, collect all the useful items, put on your uniform and go out into the corridor. Instead of the previously seen worker, a dead, withered corpse will lie in the corridor: search the pockets and get your first weapon - the “Adjustable Wrench”. Soon after this, a stranger under the curious pseudonym “January” gets in touch with Morgan. He will tell you that in fact this is not a dream, so you need to get out of this place as soon as possible.

(?) Task: “Run”

Return back to the main character's apartment and hit the glass with an adjustable wrench, after which the exit will open. It turns out that behind the glass is not a balcony, but a huge laboratory, so the image of the city is just a hologram. Examine the nearest computer, where you will find an interesting audio message in which you can hear familiar words (it was with them that Alex Yu met the hero).

There are corridors on the sides, so go through them past the scene with the helicopter. Also pass through working corridors and test chambers along the way. Near room "D" you can find an audio recording of Alex Yu.

Don't delay for too long and go higher to the second floor. If you wish, you can also go to the dead end on the left side (“Stage B”), where the main control area with the helicopter is located, but keep in mind that two monsters can attack you in that place, so be careful. In any case, go through the airlock, where along the way you can watch a scene in which a black monster kills a person, after which it multiplies into four other creatures. At the same time, “January” will tell you that these mysterious, cunning and strong creatures are called mimics: they are able to disguise themselves as ordinary objects, attack completely unexpectedly and absorb the energy of people.

Location: "". So, go inside the department called “Research and Design”, where on the left side you can rummage right into the computer. In addition, if you examine the corpse of Dr. Bellamy, then you will receive an additional task: "".

Anyway, go into the room with right side and on the table take the important item “red pass to the Simulation Laboratory”. A little further ahead there is a locked door, but it can now be opened with the access card found, although there is another option to get inside: climb the cabinet on the right side and make your way further inside through the ventilation hatch.

No matter how you got inside, in the distance the main character will still notice a full-size black monster, which is called a phantom. When you’ve had enough of admiring it, go along the corridor on the left side to examine the body of the guard and get a new weapon - the “GYPSUM gun”. Thanks to this weapon, it will be possible to immobilize enemies, and then calmly finish them off with an adjustable wrench - use it. Although these are not all the functions of this device.

Moving further, pay attention to the inclined wall - along it you can climb to the roof of the security post, where, in turn, the girl’s corpse lies. As for the security point, there is no way to get into it yet. On the left side of the room, be sure to examine the corpse in the corner, where you will find an audio recording of Robert Grage. In addition, in this place there are more rooms and two whole unexplored floors, but for now the path there is closed, so go further.

(?) Quest: “Everything is about to change”

In the central hall, first break the display case and get the Neuromod from the skull. This item can be spent on instantly learning one specific skill from the profession tree: “Scientist”, “Engineer” or “Security Officer”. When you have mastered the skills, exit through the gate white on the right side.

Part - 3: "Hall of Talos-1"

Prey 2017 walkthrough of the game. All secrets, codes and passes in the “Main Hall” level

(?) Assignment: “Office with a great view”

Well, come out in pretty large room, from where it will be clearly visible that the hero is on space station Talos 1. By the way, at this stage of the passage you will be able to view the location map using the “M” key.

Location: "". There is a broken elevator in the center. There will be a “Pass to the Emergency Room” on the table near the elevator. On the right side is, in fact, the “Transtar Exhibition” room itself, where the second Neuromod lies, but you will also have to fight a phantom for it there. Also, if you are interested, at the exhibition you can see an alternative history of the development of astronautics. There are turrets in the center, so if it becomes too difficult to fight the enemies, then simply run back to these defensive installations. On top of that, there are a couple of locked rooms.

Location: "". On the western side there is a staircase along which you now need to climb to the third floor. And in the first office you come across you can find a “Pass to the Emergency Room.” Nearby on the computer (in the same room), be sure to read the message where you find volunteer cabin code - 3689.

You will learn the password to your account from a stranger - “0451”. On the right side behind the glass, be sure to inspect the cabinet and you will find the following things: “Shotgun”, “implant” and “cartridges”. There is a safe in the wall on the right side, and inside there are useful upgrades for weapons. On the left there will be a recycler and fabricator, where you can create items from a variety of things and ingredients that will be obtained during the passage. On the table to the left is the "Pass to Morgan Yu's Apartment." And finally, pay attention to the computer, because near it there will be “Neuromods” (three in number) and a “Pass to the Teleconference Center”.

Now you can start watching a video on your computer from yourself, but from the past. The essence of this message will be as follows: the main character lost his memory after the neuromod was removed, and the stranger under the pseudonym “January” is just a bot that acts as an operator and thereby helps restore the memory of the main character. Halfway through the video, the video is interrupted by your brother, who doesn’t want you to find out the whole truth.

(?) Quest: “Through a Glass Darkly”

It's time to get to Dr. Calvani's workshop, where the video server can be restored. So go there.

Location: "". Go down to the second floor. First of all, find the security computer in this place (it is located at the entrance). There will be a map of all floors of the hall on the computer. Plus, the map will indicate the location of all the dead and living people who are still at the station (this way you will receive an additional task to find all the surviving people). And from a new message you will learn that Dr. Bellamy’s body is no longer here, so you will have to go to a special compartment to get the corpse.

Move on: on the left side there is a psychoanalyst’s office, and on the computer there is a test survey that you took at the very beginning of the game. But among other things, the message on the computer will contain another useful information: code for the quarantine zone - “2184”.

In the central hall of the hospital, the hero will stumble upon a couple of phantoms and a much more powerful monster. This “pack” of enemies can be either bombarded with oxygen cylinders or blown up with a shotgun. In any case, you can find an “EM Charge” near the corpse (on the couch in the center). On the side there is an opportunity to activate the panel, thereby calling a medical bot that will completely restore the main character’s health.

It's time to enter the quarantine room. In the same room, outside the window, Morgan will see a man named Trevor Young. There is a password to open the doors - “2184”. The only problem is that the person inside is zombified by typhons, which means that when the doors are opened, he will die. Therefore, if you want to save him, leave him for now - until a means of salvation appears. Inside the quarantine, on the wall on the left is a useful clue: "Devris 7324".

Location: "". From the second floor landing, it is possible to jump directly onto the cornice and thus get to the central balcony. Once you reach the balcony, you can go directly to the relaxation room. However, be aware that there will be a couple of Mimics inside. After dealing with the monsters, pay attention to the bar counter, because behind it you need to find an audio recording that contains the “Pre-flight Preparation Room Code.” After all, you can collect a lot in closets. healthy products, if suddenly you have an acute shortage of first aid kits.

It's time to go back to the protagonist's office. You have the ability to destroy the video glass. For what? There will be a tunnel behind the glass, but the only problem is that a locked door will appear on the way. Therefore, destroy the glass that leads to the central hall. Next, jump onto the path that will be suspended in the center - follow it to the northern part of the third floor.

Location: "". Enter the first room on the right side and quickly kill the phantom, who will stand in splendid isolation. Near the first computer in this room there is a new unique weapon - the Huntress dart launcher. There are four Neuromods at the work place next door, so don't miss them.

Location: "". Inside this place there will only be a couple of Mimics and the corpse of an unknown person. Therefore, I recommend immediately going to the department next door, breaking through the plaster obstacles there along the way. After the plaster is broken, you can leave the location.

Part - 4: “Hardware Laboratory”

How to find all codes and passes in Prey 2017

You won't be able to find anything interesting or interesting in the first rooms. So I recommend immediately going to the corridor on the left - there at the very beginning you can find the Neuromod. IN auditorium carefully examine the corpse, from which be sure to take the “Pass: Personnel Entrance”. A little lower there is an opportunity to go down into the ventilation and there examine another human corpse.

Location: "" Continue down the corridor. At the first opportunity, open the doors with the pass you found. Immediately at the entrance you will come across another corpse - examine it. This way you will receive an audio recording and code from the pre-flight preparation room - “0854”. Now find the elevator in the center of the Atrium, which will take you to the top floor. At the top, near the golden statue of a man, you can find a new weapon - a “Silenced Pistol.” In addition, on the second floor there will be the corpse of another young lady and you can find an audio recording from her.

Location: "". There is another corpse in the corridor to the north, but in order to get to that part of the location, you must first plug the pipe from which the fire is coming from with plaster. You can find a “Pass to the Laboratory” on the corpse. Therefore, after taking the pass, immediately go inside. In the laboratory, the first thing you will come across is several recycling grenades - they turn everything around into compact small balls. In the corner of this room will be stacked large sizes boxes, and behind them is a secret. So, to remove the boxes, throw previously found recycled bombs into them (one is enough). Behind the drawers in the corner you can find a note that contains the code to the safe in this room (you can find other useful materials in the safe).

Location: "". Go down to the scenes where earlier the hero through the window saw how a man was killed. In the very center of this scene there will be a suitcase, and inside there will be a Neuromod. From above you will notice that it is possible to build a whole staircase from plaster that will lead upstairs. So show your imagination and build some kind of staircase that will lead you upstairs. At the top, first examine the corpse and listen to the audio recording. After that, climb into the ventilation shaft. Although there will be a dead end at the end, there will be a recycler downstairs, a Shock Absorber chip and a dart launcher in the central room.

Location: "". In the test room, first hack the computer to get code for the pantry - “6627”. The next computer will have another code - “2104”. Use the last code on the doors opposite to enter the interior of Dr. Thorstein's cabin. Plus, in the back room you can notice that the laboratory is completely weightless, so you must enter there strictly in a spacesuit.

(?) Assignment: “Propulsion system for operation in zero gravity”

Location: "". At the entrance there will be a rather dangerous breakdown that emits electricity, so it needs to be sealed with plaster, after which you can pass by completely calmly. Next, find the gateway to space and on the right side of the gateway on your computer, select the “Remove blocking” option. Now to exit open space you will have to get a specially designed suit.

On the second floor, both the recycler and the fabricator are located in one place. To get to them, take the boxes there or build a staircase out of plaster (which is much easier to do). There will be a computer at the top, and in it there are two new drawings. In addition, there will be a drawing of the costume on the table nearby. Therefore, throw all things with a gray background into the recycling bin to get useful resources. Now go to the fabricator, where you can create useful items from the resources received, but first of all you should make a spacesuit called “Artax”.

On the first floor of this building, the entrance will be blocked by a bunch of heavy boxes, so to free it, you will have to have level 3 weight lifting. Although a heavy load can be removed from the path thanks to disposal bombs. Therefore, use a bomb in this case. Behind bars you can find a lot of useful things, including another Neuromod and a rather rare blueprint for upgrading weapons. In another corner there is a separate closed room, and you can get there thanks to a hatch on the ceiling, but you can find two Neuromods there (again, you can get there using plaster). As for the machine shop, there are several hanging booths (they hang on the second floor level). There will be corpses in the booths, and next to one of the corpses you can find another Neuromod.

Part - 5: "Talos-1 Plating"

Prey 2 (2017) walkthrough

It's time to go into outer space. Using the "Shift" key you can speed up. You can stop on a familiar key. However, this is not the most important thing, what is more important is that a new rotation angle will appear here, so you can rotate using the “Q” key and the “E” key. In space, try to always focus on key plot points. Therefore, as soon as you reach the destroyed room, take the “Pass to Doctor Lorenzo’s Workshop” near the corpse. In addition, the corpse will have two neuromods in its pockets.

Don’t rush to move on, because there is an opportunity to examine a couple of other corpses that are absolutely also flying in space. Search them as early as possible, because the further you go through storyline, the more enemies will appear around, which means that at this time there will be no time to collect things. Anyway, after this little adventure, head back to the hardware lab airlock.

Location: "Doctor Lorenzo's Workshop." Once on the ship, go inside the workshop. There will be a "mirror" terminal in the center of the room, but it will be disabled for now, so move along the cable until you come across a generator. You can turn on the generator using a button on the screen. After that, in the “mirror”, enter the folder called “Network Utilities” and then restore all the servers.

There is an opportunity to watch a couple more videos on your local computer. In the second video, the doctor goes to the left side of the screen, so go to the right side to follow Lorenzo's further actions on the screen: there you will see how he puts his thermos on the scales. Plus, in one of the messages on the computer there is a mention that says that the thermos has an exact weight - 170 grams. In general, the point is that by placing the thermos on the scales, a cache located in the wall will open. Therefore, you need to find a thermos (it stands on a red table under the stairs). Place the thermos on the electronic scales on another table and in the cache that opens you will find a “Pass to Lorenzo Calvino’s Cabin” and two neuromods. And for solving the secret you will receive the “Coffee Break” achievement.

Location: "Hall of Talos-1". You need to go back to the hall to get to Morgan's apartment. There, in turn, you will need to watch the interrupted video. In it, the main character offers his past self to activate the self-destruction of the station, in order to thus prevent the spread of the created creatures - typhons.

(?) Quest: "Workaround"

Soon after the message, the same bot “January” will fly to the main character. He will tell you that you will have to get two keys, otherwise self-destruction will not be activated: the first key (which belongs to the main character) must be restored; the second one needs to be taken from the brother, who is not going to die and is trying to solve the problem in a different way. From Morgan's desk, take the “General Entrance Pass” and one neuromod that “January” will bring.

Location: “IT department”. When you return to the hall with a new pass, you will be able to explore the remaining unchecked rooms. In the main character's office, you can break the mirror and thereby go through a hidden corridor. Next in the corridor you can break the glass floor and, thus, find yourself on the lower floor of the IT department. Inside, in a wall cabinet, there is one neuromod and a “Death from Heaven” chip, so I definitely recommend taking these things.

Location: “Human Resources Department.” The entrance to this place will be blocked by a sofa and several heavy cabinets. The easiest way to remove all obstacles is to use a disposal grenade. Inside, there will be another chip on the table, but this time it’s a “V-amplifier”. In any case, you will need to go to the lower floor of the hall. There you can now open the corner starting room, so you can go through this room to a new location.

(?) Additional task: “Who are you, “December”?”

Location: “Neuromod compartment (upper floors).” As soon as you, as Morgan, reach a new compartment called “Psychotronics Laboratory,” a new bot, “December,” will get in touch. He immediately suggests that the main character not follow the quarantine rules and leave the ship in an escape capsule. The bot will make an appointment on the upper floors of the neuromod bay. Therefore, if you want to see this version of the development of the storyline, then you need to go back (and immediately) and go to the meeting place, because otherwise the hero simply will not have time.

Through the hall, return back to the main hall of the neuromod bay. On the railing in this place there will be a corpse of a person who was not there before. Examine it and you will find a map and “security booth code 5344.” There will be a computer in the security room. Using it, it will be possible to unlock the entrance to a previously locked room (although it actually could have been opened earlier if you aimed several times to shoot darts from the window across the entire room).

Location: “Skill Translator”. In any case, enter the opened room, in the center of which there is a piano. Go through this room to the room above, after breaking the glass. Under landing there will be a corpse lying, and one neuromod can be found on the corpse.

Location: “Volunteer Testing Department.” In this place there is a red chair, and on it there is a person, from which you can extract all the available neuromods. So remember this place.

Location: “Volunteer Cabins.” Before entering this room, you need to know that it is dark inside, so immediately go to the toilet, and then make your way into the ventilation hatch. Turn on the electricity inside. As a result, after this action, the floor in the shower will be electrified, although this will not be too dangerous for Morgan. The main problem is that there will be an invisible poltergeist wandering around the room. Therefore, carefully make your way to the volunteers’ cabin, where you need to further inspect the reception table. After that, climb into the next ventilation hatch and make your way through the ventilation ducts one floor higher.

Location: "Production". On the top floor, in the first room you come across, examine the corpse, which will have a “Heavy Equipment Optimizer” chip. And in the same room Morgan will find the destroyed bot “December”. Be sure to examine it, because it has the code to Alex's safe - an additional task "".

So, now be extremely careful, because there will be a Technopath and a couple of turrets flying around outside. There is a locked office on the top floor, but it can be opened by shooting darts through the window. Inside this room, the hero will stumble upon a murdered man named Holden Graves. Plus, there will be several audio recordings, and near the computer it will be possible to renew the license for creating neuromods - this applies to the additional task “” (after this the task will be completed). There is another corpse on the bottom floor of this location and it will have a “Pass to Holdon Graves’ Office.” Below, under the table, if you look closely, you can see a fallen neuromod. After all these actions, you can return back to the passage of the current story mission into the new open compartment of Talos-1.

Part - 6: “Psychotronics Laboratory”

All codes and passes in Prey 2017

Location: Security Terminal. There is a locked security room to the side, but the doors can be opened by shooting the buttons on the computer screen several times with a dart launcher: the “Functions” button and the “Open Door” button. Inside the room you can find improved weapons and a couple of turrets (two). Turrets can be installed in the central corridor.

A little further there will be a locked door that requires an unknown device. So go to the women's toilet and there, through the hole in the floor, go down one floor below. The hero will be in luggage compartment with mimics, so kill them, examine the corpse and find the “Psychoscope” - a device that was created to search and scan typhons. In addition, the corpse will have a “Mimic Detection” psychoscope chip. So now, first of all, scan a couple of monsters to gain access to the following skill trees: “Energy”, “Transformation” and “Telepathy”. From now on, you can add them to yourself as neuromods (but I recommend not using them the first time you play through the game if you want to get the corresponding achievement). Return back to the floor to go into the elevator with the psychoscope.

Location: "Atrium". So, now the first thing you need to know in this place is that you can scan a couple of monsters in the tanks. Director Kelstrup's office is located to the side, but it is firmly barricaded with plaster. However, this is where we need to go now. In this case, do not forget to disarm the electrical device. After that, examine Hans' body (the corpse is near the computer) to take the "Pass to Hans Kelstrup's Cabin" and the "Pass to Director Kelstrup's Office."

Having the pass, you can now open the back doors and go down to the room at the Mirror station. There, first of all, find the “Lift Control” chip and a new audio message. You will have to click on the green button on the screen several times to turn on the mirror with the monster. And just at this moment a real monster will enter the room and will have to be killed. So when you deal with him, get out of here.

At the exit from the office, Alex Yu will call the hero and give him the code from Kelstup’s safe - “3951”. Moreover, the code will be random each time, so there is no way to know it in advance. In any case, inside the safe you can find two ready-made neuromods and a blueprint for the neuromod. However, if you try to create a neuromod using a fabricator, then it turns out that this opportunity was blocked by one of the directors - this is how the hero receives an additional task “”.

Through the round gateway you go straight into a huge room. Ahead, behind the glass, you can admire a new monster - “The Weaver”. It turns out that the first Soviet satellite of the Earth was in its web. At the very beginning, you can go up to the second floor and carefully examine the laboratory.

Location: “Laboratory - A”. The staircase to the upper floor will be broken, but thanks to the walls it will be possible to build a convenient staircase using a gypsum gun. There will also be a medical compartment at the top, in which the bot can heal you if desired. There is another room here, but it will again be firmly barricaded with plaster. There will be five Mimics inside the room and this area will be a great opportunity to get the "Mimic Massacre" achievement. It is enough to simply throw a disposal grenade there so that the monsters die. Inside the office will be the corpse of Dr. Anna Gallegos, an audio recording and another neuromod. After listening to the audio recording, you can receive the additional task “” - Doctor Anna was going to tell everyone about illegal experiments on people, but she didn’t have time, so she hid the evidence in her cabin, which is located in the living compartment.

Location: “Laboratory - B”. In this place, through the lattice window, first take the audio message from a certain Mitsuko Tokaji. As for the room itself, it can again be opened if you shoot the computer a couple of times with a dart launcher. Inside is a weapon upgrade and a message about the 37th test subject. In the room next door there are piles of notes on things so that it can be seen that they are real and not mimics. Moreover, there will still be mimics in this room, and there are only two of them. Both mimics can be easily found using a psychoscope. The last room will be "Behavioral Telemetry" with several test rooms for testing Null Wave and Typhon Lure. Near the entrance to the small room with the weaver's golden threads there will be two neuromods.

Location: Raw Materials Processing. Walk around the huge round capsule with the weaver. In the room to the east, a still-living volunteer bandit will be locked behind glass, from whom you can receive an additional task: “Prisoner in the psychotronics laboratory.” The prisoner can either be fed to the mimics or released by simply opening the doors. Moreover, if he helps him, then he will give the code from the arsenal - “8741”. The arsenal contains pistols, shotguns, cartridges and one neuromod. On the left side there are locked doors in the laboratory of exotic matter, but near it there will be a corpse with a new interesting audio recording. Therefore, when you listen to the transcriptor, you will receive another additional task: “”. To enter the laboratory, you will first have to repair the hole in the compartment outside in space.

Location: “Examination department”. The way forward blocked due to closed doors, so you have to go around the large capsule on the other side. In the next room on the table, be sure to take the “Accelerated Scanning” chip. In the center there will be a glass room, inside of which there will be a button, and by pressing the button, the weaver will be released. After this, the weaver will fly up to the corpse and from it create an electrophantom that will approach the main character. It can be scanned, but after that you have to fight. The best tactic in battle: cover him with plaster, then throw a disposal grenade at his feet. You will definitely have to kill the monster if you want to remove the quarantine from this premises. Therefore, after winning, you can go to the room, which is located in the southern part. In this room there is a transition to a new unexplored compartment - “Morgue”. So you can take the elevator from the observation department straight down to this location. There will be locked doors below, but you can open them, as usual, using a dart thrower through the glass into the door button. Inside on the table you can find two neuromods and a “Pass to the Mortuary”. Among the pile of corpses will lie the corpse of Dr. Bellamy (according to the additional task ""). In addition, after examining Bellamy’s corpse, you can take the “Pass to Sylvain Bellamy’s Cabin.”

Part - 7: "SAGITT"

Location of all secrets in Prey 2017

Immediately below the entrance there is a waste disposal unit and a computer. So there is great opportunity recycle all trash. In any case, go out into the low-gravity area and fly through the tunnel, inspecting all the corpses along the way.

"Pipe compartment No. 2." In this place, Morgan will stumble upon new monsters - a nest of cystoids. This “mixture” is a living radioactive mine left by the weavers. So it is quite logical to destroy them from afar. However, this is not all: cystoids, in addition to everything else, flock to the source of sound, so to attract their attention, I recommend using grenades, or attracting attention with shots, but closer to the gas pipes (which are located at the edges). You can also simply throw objects in front of the hero.

"Pipe compartment No. 3." It turns out that the airlock between the compartments is firmly locked. But if you are careful, then you can find a ventilation hatch nearby. Inside you will have to stop the fan using a plaster gun, after which you can get inside completely calmly.

"Pipe compartment No. 4." In the next compartment there will be a lot of cystoid nests, so even with full pockets of cartridges, there will still not be enough for everyone. So I recommend just flying past them by inertia, trying not to make sounds.

"Pipe compartment No. 5." And in the last part of this long pipe, the doors will be locked with a combination lock, so a pass will be required. There is also a side wall nearby with access to an area with normal gravity (this path leads to the research floor).

Location: “Magnetosphere Control.” The first thing you can notice in this place is a large capsule, inside of which there is a movable, no less large magnet. Moreover, the corpse of an astronaut will be dangling inside. On the ground floor in this place, go to the toilet and you will find a book there called “Conqueror of the Stars. Volume 2", which will definitely be useful for obtaining the achievement. Now examine the corpse from which you need to take an audio message. So the main character will receive an additional task: “” (to find out the details of the task, you will have to find Josh Dalton). But don’t slow down at this point and rise higher to enter the electromagnet zone. Between the magnetic pulses, you need to catch the right moment to carefully fly inside. So as soon as you manage to do this trick, find the “Service Tunnel Pass” and the “Artx Drive” chip from the corpse.

Location: "Gas Tunnel". Return back to zero gravity to open the locked gateway with the pass you found earlier. Morgan will find himself in a compartment that is overflowing with the weaver's golden threads. In addition, the hero will begin to hear the voices of aliens in his head. A little further ahead in the tunnel there will be two weavers. The problem is that it takes a long time to kill the weavers and, on top of that, they can stun the main character. So, as usual, it's better to just fly past them.

At the very beginning of the next part of the location, you can visit the dead end on the right side. At the end there will be another corpse flying, and near it there will be an entrance to the cargo compartment, but there is no need to visit it yet. Along the way, you will definitely come across the entrance to the intermediate floor of the “Fuel Storage”, and there, in turn, there will be several mimics and a thermophantom. But now you need to find the last fifth body of the employee in the SAGGIT location in order to pick up the “Pass to the Fuel Storage.” Once the pass is found, turn on the emergency power at the back of the large unit. Thanks to the pass, you will be able to go through the side doors and pick up three neuromods. At the top there is an opportunity to open the doors that lead to the "Shuttle Bay". There you will find the number “1” on the wall - the treasure map will point to it. And when you finish the inspection and search, fly straight into the tunnel on the left to enter the arboretum gateway. There, Morgan will hear radio conversations between the two surviving girls: Catherine and Sarah.

Part - 8: "Arboretum"

Completing all tasks in Prey 2017

On the way, the doors will be locked, so you will have to go through the hatch, from where a human corpse will fall out. Inside, reach a dead end, then climb up to then end up on the surface. Near the sprinkler installation, be sure to read the invention note for rapid growth plants if you want to get an additional task: “Gardening Tips.”

Location: "Greenhouse". The greenhouse is located a little higher. The greenhouse will be inhabited by real zombie people, who will be controlled by a new typhon with telepathic skills. There are two ways to get inside: the first is by having the “Hacker” skill, the second is by climbing through the high roof. Therefore, it is worth talking about the second version of the passage, because with the first everything is already clear. So, near the computer, jump onto the installation on the right side, and from it further onto the lamp, which is located above the doors. Now from this place you need to construct a staircase up to the roof. The entire roof of this greenhouse will be entirely made of glass, but it’s better not to jump down if you don’t want to accidentally kill people. Therefore, I recommend luring the telepath Typhon to the hero in order to neutralize him further with a null wave and, in the end, kill him.

Inside the greenhouse you can find a “High Temperature Amplifier” chip and a “Water Pressure Regulator” item, which is necessary for the task. In addition, many different fruits will grow inside the trees. In addition, one girl will not faint after the death of the telepath and therefore you can talk to her after receiving an additional task: “”. Nearby you will need to find the AR01 warehouse, take a couple of turrets from there and install them on the road. While the hero is busy with the installation, Rani Chodary will reach the cargo compartment and the task will be completed.

Location: "Central Elevator". In the very center there is an underground tunnel that leads to the central elevator of the station, but in order to use this elevator, you first need to repair it during the additional task: "". But in the entrance tunnel of the elevator lies the corpse of a girl, after listening to the audio recording of which, you can receive the following additional task: “” (during which the hero will have to find six hiding places).

(?) Additional quest: “Smugglers on Talos”

Before searching, it is useful to know that all caches will look like fire alarms, each of which is attached to the wall. There are many such devices and they are installed throughout the station, but hiding places differ from them in that they will have a red light above the alarm. But to open the cache, you need to tap the panel with a wrench three times. Location of all caches inPrey 2017 : the first cache is the Arboretum location, a tunnel leading to the hall, right next to the place where you can receive the task; second cache - location "Hall", exhibition on the first floor; the third cache is the “Hall” location, the corridor on the left side of the toilets; fourth cache - location “Living compartment”, in the fitness center, in the corner on the right side of the entrance; fifth cache - location “Hardware Laboratory”, second floor of the atrium, directly behind the statue; the sixth cache is the “Cargo Bay” location, on the second floor of the shelter near the girl who is sitting.

When you're done searching for hiding places, go to the elevator platform, where there will be a technopath typhon, under the control of which there will be bots and all other electronic devices/objects around. Whether you like it or not, you will have to kill Typhon, because he controls the operation of the elevator. Be sure to also inspect the area - there will be a corpse here. The corpse, in turn, will have a “Pass to Hendrik Dervis’s Office” and an interesting audio recording. Thanks to the audio recording listened to, the hero will receive an additional task: “” (this audio message can be deciphered in the hall).

(?) Additional task: “Do no harm”

Location: “Hall. Emergency room". On the “Do No Harm” quest, enter Hendrik Dervis’s previously locked room and download the decryption key from there to listen to the second part of the audio message. In the next room (the psychologist's room) on the main computer, turn on the test again to pass it, answering the questions as follows: “A”, “C”, “B”, “A”, “C”. After you enter the correct combination, a secret safe will open under the painting, inside which there will be three neuromods.

Continue moving further through the location, sticking to the right side, passing rocks and thickets along the way. On the left side in the forest there will be a large mirror screen - break it and behind it you will find a first aid kit with new monsters. The new monsters will be Supreme Mimics. When you reach the round clearing, on the bench you will find the next book, “Conqueror of the Stars. Volume 4". On the last platform, an ethereal phantom is now waiting for the hero, which will move quickly, so when you encounter it, try to slow it down as quickly as possible with the help of a GIPS gun.

There is a waterfall nearby on a side branch, but in fact it is not real, but only created with the help of a “mirror”. So break the glass bottom of the waterfall and jump to the intermediate level, where you will find the Psychoactive Regenerator chip. After that, go down the elevator straight to the data storage. Open the gateway that leads to space, but do not go out. In the corridor, examine the corpse, from which you will need to take the “Pass to the Residential Section” along with the paper drawing “Treasure Maps for Hordinbuff Flagdasterus”.

(?) Assignment: “Collecting votes”

There will be another locked door ahead, but now with a voice code, so to open it you will have to find the voice of Danielle Shaw. Moreover, the audio recording of this person (20%) lies in the same place. Return back to the arboretum, go through the tunnel that leads to the living compartment. On the lower floor near the elevator, go to the checkpoint. If you hack the doors, then inside on the computer you can download an extremely useful map of the compartment and view the location of all the personnel who are at the station.

Part - 9: “Residential Section”

How to get there Prey 2017

Zombified people will wander throughout the location. If you get too close to them, then they will explode. Therefore, if you want to leave people alive, then you need to stun them with a null wave using a grenade, or simply shoot them with a stun gun.

Location: "Reaction Center". A poltergeist will live in the leisure room. Since the monster will be invisible, you will have to use the scanner to find it and notice it in time. Upstairs on the large table there will be sheets with characters from the tabletop role-playing game “The Doom Fortress. 6th edition". In the same place you can find another audio recording of the Show (this will already be 40%), “Pass to Abigail Fi’s Cabin” and “Treasure Map for Mechetyk” (the map will show a room with a recycler, look inside along the arrow, you will see it on the wall number "6").

(?) Additional task: “The cook’s request”

Location: Cafeteria. Well, first of all, in the cafeteria, the hero will stumble upon a telepath who will once again control the zombified people. I suggest staying away from it for now and generally better bypass this place. The best tactic with minimal casualties: sneak up from behind, shoot with a shotgun - this will reduce more health. With the help of a null-wave grenade, the monster can be temporarily deprived of all its skills. So when you finish him, the cook will contact Morgan, but he will not let him into the kitchen, but in return he will give you a “Pass to Will Mitchell’s cabin.”

Location: “Crew cabins - A.” In the corridor, the hero will stumble upon an electric phantom, which will have an advantage because absolutely the entire floor will be flooded with water, so it will have to be lured out and only then killed. As for the toilet, a poltergeist will sit there. Now as for the cabins: cabin “102 - J.Marks” - you can get inside only when you find the key lying in the Shuttle Compartment; cabin “105 - M.Ilyushin” - you can go inside only if Morgan turns into some small object; cabin “106 - W.Mitchell” - in Mitchell’s cabin you can find a chef’s medal, but what’s more important is that his computer will contain the code to the directors’ apartments.

Location: "Kitchen". Return back to the cook so he can let Morgan into the kitchen. There will be a shaper in the kitchen. The cook will ask you to repair the water supply, and there are two options for solving the problem: the first is to bring a new whole part from the arboretum greenhouse, or the second is to repair the broken part. After this, the cook will let the main character into the refrigerator, which will turn out to be a trap, so the fat one will close the doors. The first chamber will contain a piece of meat from the real Mitchell. In another side chamber there will be a new weapon - the Markgraf laser cannon. In the far part of the cell lies the corpse of a girl named Abigail, but she will have another part of the Shaw audio recording (after this it will already be 60%). There will also be ice blocks nearby, behind which the passage to the ventilation shaft will be hidden. Shoot at the gas pipes that are located on the wall and as a result, the fire will quickly melt the ice, after which you can calmly get out of trouble. And in the intervening time, of course, the cook managed to escape.

Location: "Swimming pool". On the concierge's computer, you can look at the location map and get an audio recording with a code from the Fitness Center, through which the pool actually passes. On the floor above, near the treadmills, there will be another neuromod. A telepath will be flying above the pool, with several people around him. One of the people will have a "Treasure Map for Rosalyn Swift."

You can find a message from Danielle Shaw near the corpse and thereby receive an additional task: "". All you have to do is go to the pool window and tap the glass three times with an adjustable wrench. As a result, a living Daniella will fly up outside. After talking, she will ask for revenge on the cook who killed her beloved Abigail, and at the same time it will be possible to record another part of Shaw’s voice.

Location: "Cinema Hall". There is practically nothing interesting in this place. The only thing that might be useful is another audio recording with Shaw's voice under the chairs.

Location: "Bar: Yellow Tulip." Behind the bar, first of all, be sure to examine the broken bot, inside of which you will find a “Pass to the Yellow Tulip Storeroom.” In the storeroom, in turn, there will be two corpses, a pistol and booze. In the far part of the hall you can get into the ventilation and thereby turn on the light in the bar. Near the place above the table, but a little higher, there is another ventilation hatch, and it, in turn, will lead to the fitness center, where Morgan will encounter wandering zombies. Next to the bar there will be a separate room with a recycler inside - there will be a note there, and on the note the code for the gravity lift is “2512”. And don’t rush to leave right away, because in the same room, look at the number “6” on the wall - a treasure map will point to it.

Location: "Directors' Apartments." So, now, thanks to the code found in the note, you can use a gravity lift to get to the floor with the directors’ apartments. In your cabin called “Morgan U” you can find two neuromods and a “Potentializer” psychoscope chip. In the computer you will be able to find audio recordings of all the important people at the Talos-1 station. Brother Morgan's cabin will be locked, and there will be a phantom in the guest cabin.

Location: “Crew cabins - B.” Cabin “107 - J.Thorstein” - here you can find the “Battery Optimizer” chip. Cabin “108 - S.Bellamy” - to get into this cabin, you will need a pass, which in turn can be obtained from the task “Vanishing Corpse”, inside the task will be completed and you can take three neuromods along with the psychoscope chip “Psi-Amplifier” " Cabin “111 - L.Calvino” - inside there is a neuromod, a couple of interesting notes (and one of them will have the code for Dr. Calvino’s safe) and, in fact, a safe hidden behind the glass of the mirror, inside of which there will be three neuromods. Cabin “112 - D.Sho”: upon reaching Danielle Shaw’s cabin, inside you can find the book “Conqueror of the Stars. Volume 1”, neuromod, and next to the bed there will be another audio recording (80%), the only problem is that it needs to be repaired using the engineer’s skill. Also, a small excerpt of Shaw’s voice can be found on the computer (90%), and after reading the message you can receive an additional task: “”.

Location: "Residential capsules". First, inspect the capsules, including those on the second floor. In one of the capsules you can find a code from the Post Office (there will be three neuromods near the concierge’s computer), in the other capsule there will be an audio message with an additional task: “”. Examine the first corpse of the concierge and receive another additional task: "". Find Shaw's friend's capsule, where the last key audio recording with voice will be (100%). After this, you can finally leave this sector. Head back to the arboretum, although Morgan will encounter many ethereal and electrical phantoms along the way. The most important thing is to get to the data storage in order to go further, having first recreated the full voice of Danielle Shaw.

Part - 10: “Data storage”

All codes and passwords Prey 2017

(?) Task: “Restore from backup”

As soon as you enter this compartment, Morgan's brother will block the doors, so you won't be able to go back, but that's it for now. Therefore, go to the first computer and get the code for the Exit to the stairs on it. There will be a neuromod next to the computer. In the second room, the main character is waiting for a technopath - a new monster who can hack all nearby technical devices and attack with large ball lightning.

After the fight, go down into the zero gravity between the floors. A server computer will be located in front of the hero, but it turns out that the central hard drive has been removed from it. Therefore, now you have to fly down, bypassing the weaver and its mines, in order to get the disk from the bottom. After that, fly up to the server, the disk will be inserted automatically. All you have to do is download information about the key.

Location: "Control Center". Now go back to the floor where normal gravity is present. From there, climb the cabinets to the security floor. In the computer of the security chief, it will be possible to track personnel using the ID number of the bracelet. In addition, you can enter the number “3232” (the code is constantly random) to find Grand Lockwood for the additional task “” and “”. Nearby on the table will be a “Security Pass” and two neuromods.

Soon, Danielle Shaw will call Morgan to tell him how to get out of the blocked compartment. To do this, download a file called “Activation_Key_M_YU” on her computer. By the way, in the same files there is a “Treasure Map for Melindra Shadowconner”. On the next table there is an “Optimizer (telepathy)” chip.

Location: “Confidential Records.” Well, the doors inside will be locked, as usual, but you can climb up. Inside, in turn, you can find information about experimental volunteers and a safe.

(?) Assignment: “The top is here!”

Location: “Data Modules”. The entrance inside will be barricaded with heavy cabinets, but you can get rid of them either using a disposal grenade, or move them using a skill, or even get rid of them by exploding a cylinder. In any case, there will be a weaver sitting inside, so quickly run up and kill him. From this place, on the advice of Danielle Shaw, go out into open space through the nearby airlock. Due to the fact that Alex Yu has closed all the other airlocks from the inside, you will have to get through the cargo compartment, where the airlocks, in turn, are semi-automatic.

(?) Additional task: "Million Dollar Sealant"

Location: "Talos 1 Sheathing". Along the way, it will be possible to complete the task that the hero received earlier. In the skin of Talos-1, find a long crack from which air will actively escape. The entire surface will have to be filled with a gypsum gun so that air stops escaping through the damage. Immediately after this, access to a previously inaccessible depressurized room will open inside, but there is no need to rush there yet.

(?) Additional task: “Dissatisfied employee”

If while the hero was in the data storage, you turned on the search by the ID number of the bracelet, then now you can see where Grand Lockwood is located. It turns out that the man’s corpse is far beyond the station’s protective field. Therefore, when Morgan leaves the field, he will slowly begin to be killed solar radiation, so I recommend hurrying up. When you find the astronaut's corpse, you will find an Atrax 2 chip in the suitcase, which allows you to make a double jump.

(?) Additional task: "Doctor Igwe"

Get to the cargo part of the Talos-1 station. At this point, Dr. Igwe will contact the hero. He will tell you that he hid in a container that is now drifting somewhere in space. You will be given seven minutes to complete this task. You cannot open the container, because otherwise the scientist will immediately die without air. Pushing the container won't work either. On the input panel, find the container number “2312”.

After this, fly into the recess in the cargo compartment, where there will be many mines - clear this place. There will be a cargo control panel on the side of the wall, and on it you will need to enter the container number so that it will automatically dock with the ship. In this way the scientist will be saved. Morgan, in turn, can now easily walk through the docked container to the station.

Several endings, but some of them, while seemingly individual, may have common consequences. One way or another, they all depend on what actions you take at the end of the game and throughout the story. The fate of the Typhons, the crew, and the entire Talos 1 will rest on your shoulders. The main character will be able to either save himself (figuratively speaking) or destroy the station, and in different ways besides. There are also variant endings and achievements/trophies that require special conditions.

Below we will look at everything in detail and figure out what endings there are, what conditions are necessary and much more. Also are there possibilities to save the team or not, whether to take it out on the shuttle and so on. We counted eight ending options, including Epilogue options.

The material is large, so again you will have to break it into parts. This material contains the first two endings. Two more and a different epilogue, a few words about Dahl’s shuttle and more - .

Let's begin...

All solutions and eight endings of Prey 2017 part 1

The next stage is in the "Residential Section" in Alex's room on the third floor. While in it, go to the bedside table and pick up the earth ball. Below it will be the key card to Alex's escape capsule. After this, return to his office (Arboretum) and hack the computer (Hacking skill IV). Release the bridge to the capsule that is located at the top of the Arboretum. And go outside to this very capsule.

If you decide to leave the station, go into the capsule, close the door, and activate the console.

At the end you will receive the achievement/trophy “Abandon Ship”, but the Epilogue in this option no, you will be asked to continue studying the plot.

Ending 2 Rescue of Talos-1

It is possible to save the Talos-1 station in the mission “Mind without Borders”. It started in "Before I Give You the Key." You have to go to Alex's office and watch a video that will mention a certain Null-Wave device. Then, in subsequent tasks, you will receive a drawing of the device itself from the hands of Alex himself in the Arboretum. Complete all the tasks according to the markers and, one way or another, it will be possible to save Talos-1.


For this you will need create a Null-wave device and install it on Coral in the Psychotronics Laboratory(“Mind Without Borders”). Then go to Officer's Deck (Talos Bridge-1) to the terminal, near which Alex will be (if you saved him in the Arboretum during Typhon’s attack (when he loses consciousness, grab him and drag him into the bunker, close the door (you need to do this very quickly)) or January. January will do his best to prevent the device from being activated, so the operator will have to be killed first. Alex, on the contrary, will only be glad of your decision to save the station.

In this article we will tell you in detail about the walkthrough of the shooter Prey (2017). The action takes place on a space station under attack by aliens. In this game, the plot is constructed non-linearly; as the player progresses through it, he gains access to more and more new compartments of the station.

Prologue

Interact with the suit on the door, go down the corridor and use the elevator. Fly by helicopter to your new workplace. Chat with Alex Yu, go to the testing rooms. Do everything that scientists say, doing as you please. At the end, sit down on a chair and answer a few questions until the first Mimic appears as part of the Prey 2017 walkthrough.

Beginning of the video walkthrough:

Once back in the apartment, break the glass leading to the balcony to realize that you are in a simulation.

Breaking glass

Continue through the training area until you reach the simulation lab. Read emails on computers, follow Dr. Bellamy's office at right hand and take the pass from the table to open the door further.

Go along the corridor and pick up the GIPS gun lying near the corpse.


Finding a gypsum gun

Shoot the Mimics with it to freeze them, and then attack the enemies with the wrench. Pick up the neuromod located on the display case, and then select the desired ability from all available. After this, you can move through the door a little to the right, leading to new part Talos I, to the main hall.

Office with a great view

Once in the main hall, talk to January, who will report the presence of a certain video. Take the right staircase to the third floor and enter Morgan Yu's office. Enter the code on the panel 0451 to get inside, go to the desk and pick up the key card for the teleconference room and neuromod.

Watch the video by turning it on using your computer.


Watch the video

Eventually, the video will be cut short before you get to the most important part. January will prompt you to find Dr. Lorenzo Calvino, who is located in the hardware laboratory, which initiates the start of the corresponding task.

We go through the hardware laboratory in the next video:

Through a glass darkly

Go to the top of the main hall and open the door to the hardware lab using the key card found in Morgan Yu's office. Search Sean Larsen's corpse on the chair to get another key card and continue Prey 2017.

Go down and open the access panel. Use the GYPSUM gun to cement the pipe that's shooting flames, then jump over and loot the corpse to get EMP grenades. Use the gypsum gun again and you can rise higher. Go through the next service area to reach the atrium where Calvino's office is located.

Go through the door of the demonstration hall just past Calvino's office and go downstairs to kill the large Typhon and receive the Huntress crossbow. Go through the doorway with the fire and search the corpse of Aime Schmidt. This way you will receive a key card from the ballistics laboratory and a recycler. Enter the Ballistics Lab if you wish, but it is not required. Head to Calvino's workshop, after which January will direct you to the security station to find the doctor in space.

Head there and unlock the security locker, then look behind you to find a weapon upgrade kit. Use the computer to discover that Calvino is in the hardware lab. Go there, use the elevator in the center of the room to get to the second tier. Find Calvino at the entrance to the next laboratory.

While here, go to the unsigned room and go to Thaddeus York's computer to find out the access code for Dr. Thorstein's office - 2532. Move into the opening with cement to find a weapon upgrade kit. Return to the door just past Thorstein's desk and use the passcode to open it. Search the corpse to obtain the key to Thorstein's office. There is a note in the safe with a hint for obtaining the code - 9954.

When you have prepared the system, open the gateway on the right in the machine shop and go through it. Find Calvino's body in space and take his key card to the workshop, as well as several neuromods. Listen to the audio recordings to get the code for the door in the machine shop.

Return to the workshop and enter code 7540 from the storage room to gain access to the loot. Go to the hardware laboratory, where you will be attacked by Typhon. By killing him and searching him, you will receive a transmitter. Open Calvino's office and interact with the terminal to turn on the power. Tap the console and use the first utility to check the network status. After this, return to Morgan Yu's office and watch the video.

This will tell you that Talos I must be destroyed. Talk to January and collect the public access key card from him, which will provide access to the main elevator and other locations, including the psychotronics laboratory. Also take the neuromods from the table.

Mission "Detour" of the game Prey 2017

To destroy Talos I, you must first gain access to the warehouses.

Psychotronics Laboratory

Go to the main hall and go through the public door on the left. Open the passage to the psychotronics laboratory to be contacted by an operator named December, who offers assistance in escaping from Talos-I and begins the quest “Who is December?” Leave it for later, since you still won’t be able to complete the task in current moment. Go down, kill the two Typhons and follow through the door into a new section where Alex Yu's safe is located.

Continue moving until you see the decontamination chamber. Turn around and enter the next room. Jump into the hole where the mimic will appear. Search the corpse at the end of the tunnel, take the psychoscope and gain new abilities to detect enemies. Scan the Mimics that appear along the way to get more information about them and bonuses. Go to the cleaning area.

Turn on the psychoscope and scan the scientific operator, then follow the elevator to the atrium. Break the plaster on the wall on the left and move through the window to find yourself in Hans Kelstrup's office. Use the GYPSUM gun on the electrical equipment, search the body and take two key cards - one from Kelstrup's cabin and the other from his office. Around the same time, a quest related to the work of neuromods will begin.

Use the computer to open the door to the conference room, go there and find the chip in the back room. Interact with the access panel, press the green button on the glass several times until a phantom appears. Find and destroy it.


Killing the Phantom

Make your way through this area until Alex asks you to scan the Typhon for calibration. Return to the main hall and go down to the room with the giant machine in the center to find a mimic to scan. After this, return to the previous location.

Go through the door on the right along the stairs and get to the biometrics laboratory, where there will be bait for typhons near Rory Manyoni's computer. There is a note near the computer that starts a new quest.

Go to the first tier and go to the cleaning area again. Scan the Weaver you see behind the glass, go left through the armory. Use the GYPSUM gun to stop the fire and deal with the Mimics. Scan the person you find in the next room. This will begin a short mission involving a prisoner. Search Christina Lloyd's body near the materials storage area.

Follow to where you found the Weaver, and this time explore the morgue. Take the chip from the table and the drawing from the corpse. Open the protective shield using the computer, and then fight the electric typhon. Scan it to receive five new abilities. Take the elevator down to the morgue to complete the task related to the disappearance of corpses. Once you're done, come back and go to the SAGITT location.

SAGITT

Go straight ahead and search the corpse to get the EMP blueprint. Eventually you must reach the maintenance tunnel. Kill new opponents along the way - cystoids. It's best to use a pistol. It will be impossible to go further, so you will have to use a gypsum gun to stop the giant blades and go through the ventilation.

Head outside through the window and scan the Technopath to get new abilities for neuromods. Move into the fenced area to collect first aid kits and other supplies. Continue until you see the magnetosphere. Go there and search the corpse of Laurel Davis to get another blueprint. Use the nearby computer and read the letter to initiate the "Project Blackbox" quest. Activate the utilities to load the location map.

Move up the stairs and as soon as the shock wave passes, go through the gate into zero gravity and search the corpse floating here to get the key card to the tunnel. Run away from here, then continue on and open the door to the arboretum.

Arboretum as part of Prey 2017

After entering the arboretum, search dead body to receive the quest “Disgruntled Employee”. Continue higher and go through the vent to activate another mission. Go up the stairs directly into the arboretum and scan the Telepath to unlock neuromods. Along the way, pick up the note to start the next gardening task.

Find a pond where there are regular and large mimics. Scan them. Break the water in the pond under the waterfall, since it is an illusion, go down and collect useful items. Return to the arboretum, upstairs, and pick up the note from the table to begin the quest “Rescuing Reni.”

Jump up to the ledge to the left of the entrance to the main hall in the central area to enter the building and complete the Who Is December part of the quest. Before entering the building, look for Jada Marks' corpse near the rock to obtain the key card to her cabin. If you listen to the audio recording, you will receive a code for the safe, which initiates the start of the “Golden Gun” quest.

Follow the marker to the data storage and go down there using the gravity lift. Unlock the gateway from the arboretum, search Zachary West's corpse by listening to the audio recording, and complete the quest to begin a new mission to collect voice samples and continue Prey 2017.

Cargo compartment

Return to SAGITA and this time go right into the cargo bay. Kill the Typhon and the Operators, ignore the Weaver if you don't have enough ammo. Find the workstation at the end of the tunnel and activate cargo handling to begin the quest. After completing it, follow to the area where the cargo door was opened. Open the containers nearby to grab a weapon upgrade, then head to the cargo bay door and scan the phantom. Go through the door to the life support bay and kill the ethereal phantoms. Climb higher and turn the corner into the medical bay.

Deal with the nest of cystoids, shoot your opponents with a crossbow. Go inside to grab the Neuromod and find the Medic. Follow the main hall and search the corpse to obtain the code to the security station safe (8084). Open the panel at the end and use the flashlight to find and search Tobias Frost's body to initiate the Prey 2017 quest.

Return to the lower level of the main hall and go through the atmosphere control room. Kill the ghost and find a workaround. Move forward and jump over the boxes to the next level. Use the fan control to pause them, then jump down to reach the level below. Go through the air filtration control room on the second floor, scan and kill the poltergeist. Finally, initiate decontamination using a computer.

On the lower floor of the main hall, use the GYPSUM gun and EMP to disable the electrical panel, then go down through the elevator shaft. Go through the section with the escape pods and fight the ethereal phantoms. Open the capsules and search all the corpses. Return to the main hall and go through the blue area to the power plant.

Collecting votes

You need to go to the data warehouse, but Danielle Shaw has blocked access with her voice. After searching the body of Zachary West near the transition point to the vault, you will receive a key card to the residential apartments. Go to the apartments under the arboretum, use the crossbow to activate the terminal in the restricted area, and then load the map of the area.

Go down and search Lizzie's corpse to get the blueprint. Go into the apartment to hear the cook's voice. The quest of the same name will begin. Use the computer in the lobby to obtain a map. Read the letters and find out the code from the fitness center (7819). Download the surveillance report to help you.

There is a blueprint in Kelstrup's cabin in Wing A. In Thorstein's cabin there is another blueprint and a set of diagrams with a weapon upgrade kit. Find another drawing in Devrey's cabin.

Go right to the recreation center, go upstairs and take the treasure map from the table. Climb higher and enter the " Yellow tulip" Search the operator to obtain the storage room key card. Kill all enemies by activating the music recording after turning on the lights.

In the locked room there will be a note with the code for the gravity lift - 2548. Search the body of Regina Sellers to get the pharmaceutical key card in the main hall of Talos-I. Use code 2548 to activate the gravity lift and continue Prey 2017.

Location of voice samples

Go to the B wing cabins, at the very end of the corridor, turn to the capsules and find the audio recording near the body of Malia Fowles. Complete the cook's task until you find yourself in room No. 106 and take the audio recording from there.

Complete Danielle Shaw's quest until you find Emma Beatty's corpse. After searching it, you will receive an audio recording.

Alternative path

But you can also find Danielle herself in the fitness center, in the room with a swimming pool. Then you won’t need to collect votes and you can quickly continue completing Prey 2017.

Restore from backup

In this part you will be temporarily blocked. Go to the data warehouse from the arboretum, kill the enemies and head to Danielle Shaw's office. Find various supplies, grab the key card from the table and use Shaw's computer to obtain the blueprint and advance the Treasure Hunt quest. Use the staff tracking computer to advance the Disgruntled Employee quest.

Take the stairs, go down to the lobby and unlock the security door. Search the desk and locker for another blueprint, weapon upgrade, etc. use the computers to unlock the vault door and also load a map of the area. Go to the warehouse and kill the Weavers, then take the hard drive and insert it into the computer. Use the server and then return to Shaw's office and download the file from your computer. This will begin the quest “Keys to Paradise”. Shaw will contact you, which will advance the Danielle Shaw quest. Use the computer to open vault B.

Climb to the third tier and go to the data storage, not forgetting about electricity and Weavers. Enter Vault B, open the access panel, press the button to open another part of the location, after which you will find yourself in reduced gravity. Elazar will contact you, which will lead to the start of the next quest as part of Prey 2017.

The top is here!

Find the container marked 2312 in space to then initiate its attachment to the station and cargo bay. Search Jessica Wiley's corpse to get the chip. Use the container control panel, enter the code 2312, and then go to the attached container to get inside the compartment. This will complete the quest and begin a new story mission.

Reception and dispatch

Kill all the enemies, and then go to the main door to find out that you will be let in immediately after the location is cleared (or you will enter immediately if you killed all the enemies). Take the gravity lift upstairs and chat with Sarah Elazar. You need to prepare for battle and install several turrets. Some of them you will find in the common room, the other is locked behind bars below. Turrets can also be made at a fabricator if you find a blueprint outside the cargo bay.

Having collected three turrets, install them in the indicated area in front of the doors. Wait for the task to begin, then open the door and kill all opponents. Search the location and use the computer to get a map of the area. Once you've killed everyone, go to Cargo Bay B and use the computer to unlock several other containers - 1641, 8120, 9171 and 3232. Get out to begin the next mission in Prey 2017.

Keys to Paradise

Create Morgan's Key at the Fabricator, then complete the Reboot quest until you can move freely around Talos I again. When this happens, return to the arboretum and use the code combination to activate the gravity lift to the top (9159) and get into Alex Yu’s office. He will contact you and say that he cannot meet with you yet. You will need to complete the “Consultant” task.

Reboot

Go through SAGITT to the life support compartment. Break the glass if you haven't already and search the room. Use the left gravity lift to go down and go to the water treatment plant. Using the levers and pipes, move along the top, open the access panel and climb higher. Kill the Technopath and the operators, search the corpse. Follow to the second level and go through the left window or use the lever on the door.

Go to the entrance of the power plant and go there to start the quest “Help Ekaterina Ilyushina”. Take the gravity lift down until you find the door to freezers. There will be a flame nearby. Bomb it with the GYPSUM cannon to find Talia Brooks' body with the Neuromod and other items.

Go to the medical compartment, go down below to continue the quest related to Ilyushina. Continue until you find Nicholas Stillwater's body to get supplies and a reactor key card. Go down, find the reactor control panel and use it. Reboot the system and activate the systems in the following order - magnetosphere, power plant, rings, gravity, life support, main reactor.

Leave the room and go inside. Here you will need to find the broken part and fix it, or find the same one above. Having done this, finally reboot the reactor to get closer to the end of Prey 2017.

Before I give you the key

In Alex's office, watch the video on the computer. Leave the station and fly to the coral nodes. Scan them in several places, and then return to Alex's office and try to download them to your computer. An alarm will be triggered.

Consultant

Head to the shuttle bay to stop Dahl as he arrives. Deal with the operators and unlock the door on the right. Move through the pit to the first floor and open the door in the center to search Scott Parker's body and get the key card to the shuttle control room.

Return to the shuttle bay lounge and use code 5897 to access the pilot training room. There will be another key card for the shuttle control room. Activate the gravity lifts in the shuttle bay and go up to the control room. Go to Mia's office and search it thoroughly. Jump over to the control tower and activate the computer. Board the shuttle and search it thoroughly to find information about Dahl's mission.

Go outside to start the Dahl's Ultimatum quest. Find operator Kaspar outside the station and destroy him.

Mind without limits

From the arboretum, go to the hall, then to the psychotronics laboratory and use the gravity lift to get to the atrium. At the fabricator, create the necessary device and go to the right place and install the device in the center of the Coral heart.

Head to the Talos I bridge through the arboretum to meet Alex. January will appear here and deny access. Alex can destroy it on his own, but it's up to you - you can stop Alex.

Take the key card from January, which will allow you to escape from Talos-I and blow up the station. Activate the null wave device. However, the ending of the game depends on your choice. After this, all that remains is to watch the final cutscene and complete the passage of Prey 2017.

First day at work

Morgan wakes up in his apartment and receives a call from his brother Alex. Put on your Transstar suit and meet him at the test site. Dr. Stephen Bellamy will ask you to take tests. First, press the red button and manually throw three dice from the red zone. Next, press the button and hide behind the chair, or do whatever you want. Then press the red button, jump over the barrier and press the blue one.

In the next room, take the tests on the monitor, answering as you wish. Examine the black spots and watch the cut-scene with the attack of the mimics. After this, Morgan will wake up again in his room.

Breakthrough

After waking up, go out into the corridor and pick up the adjustable wrench from the corpse of Patricia Varma. January will call you and tell you what to do next. The first mission is to leave the apartment. Use the key to break the balcony door (glass) and break the illusion. Go to the test facility and use the exit door. Follow the marker to leave the lobby. Morgan will see the scientist attacked by typhons. They multiply into several parts after eating it. There is a first aid kit on the left. In the next room ahead you will have to fight several mimics.

Everything is about to change

After passing through the room, you will find yourself in another laboratory, where you will see a phantom near a dead body and a GIPS gun with ammunition. Use it to slow down aliens and then finish them off with another weapon (such as a wrench). You can use the HP increase device in the security area.

Get to the main hall

Now go to the main hall. The door is to the right of where you found the neuromod - white with green lights. As soon as you go into the hall, you will find a shotgun on the dead body.

Office with a view

Follow the markers to get to the office and study the video file that January sent to your computer. Facial expressions will appear, so you need to move carefully. The office is locked, but January will tell you what the access code is. You will receive a pistol with a silencer of approx. workstation. The video shows a hologram of Morgan Yu. You will learn about lost memory and ongoing testing. In the same room you will find a fabricator that allows you to create new items by combining certain materials. You will have to find drawings, as well as collect materials - you will either find them at the location, or get them by recycling other trash (look for recyclers).

The guide is currently being written and will be updated.

First day at work

Before starting the game, you will be asked to choose the gender of the hero and the difficulty level. You start in your apartment. Look around. There are a lot of items here that you can pick up. There are also notes to add to your journal and 3 letters on your computer. As soon as you are ready, put on your suit and leave the apartment. On the way to the drop zone, you can talk to Patricia, but this is not necessary. Use the elevator to get to the roof. Get into the helicopter to be taken to TranStar headquarters.

Once at the headquarters, get into the elevator and go down. Alex Yu will meet you there and take you to the testing room. Here you need to pass 4 tests that cannot be failed, even if you do not follow all the instructions of the scientists.

In room A, press the button and then move the three boxes onto the platforms. In Room B you will need to hide behind a chair when asked to do so. In room C, press the first button, and then run to the second by jumping over the wall. In room D, sit on the chair to take the test. Any answers can be given. After the test, one of the scientists will be attacked by a Mimic and the prologue will be completed.

Neuromods Department

You can explore the apartment again (all the notes and objects that you picked up in the prologue will disappear) or you can immediately put on the suit and leave the apartment. There will be a dead Patricia in the corridor. Be sure to pick gas key. This will be your first weapon, and it will be useful to you even at the end of the game. A little later you will find shotgun or gun.

For further passage, break an aquarium in the hallway or a window in the apartment. This will take you to the neuromod simulation laboratory.

Important: I advise you to carefully examine the starting location. Since here you can find many useful items that will be useful to you initial stage. This is especially true for those who play on high difficulty.

Starting from the laboratory, you can focus on side tasks and exploration, or go straight into the story. But I would recommend the first option. Keep in mind that now you will constantly encounter mimics. To continue the story, you must go up to the second floor of the simulation laboratory. You can climb up the boxes or go through the room where the helicopter is. In the second case, you will find a staircase that will take you to the second floor after you exit the flight simulation room.

Follow the arrows and you will find yourself in the Lobby. As you approach the decontamination room, you will witness a mimic attacking a station worker. After the scene, go to the Research and Design office. The door we need is locked. You can:

  • Find key, which will be on the table in Bellam's office. Be very careful, as mimics disguise themselves as household items (mugs, chairs, etc.) and can attack you from behind.
  • You can use the ventilation shaft. The entrance to the mine will be to the right of the locked door.

After entering the new area, you will meet the first Ghost, but he will not fight you, he will simply scare you. Go to the main corridor and pick up gel gun. A very useful weapon. You will be able to test this weapon after you enter the Neuromod department, where you are attacked by several Mimics. Freeze them with the cannon, and then finish them off with the key. Before leaving this location, you can take on a side quest. Having finished all your business here, go to the door leading to the main lobby of Talos 1.

"Talos 1"

You will find yourself on the second level of the Talos 1 lobby and you will need to get to the main character's office, which is located on the third floor (this is a larger location on the map). Explore the first corridor well, because there will be shotgun. The shotgun is very useful against the ghosts you'll encounter while exploring Talos 1.

Go down the stairs to the first level and go south, going around the central part of the lobby (the broken elevator will be a landmark). Get to the stairs located in the southwest corner of the map and go up to the third floor.

Once on the third floor, head to the office main character. The office will be closed, but January will contact you and dictate the password - 0451 . Or you can find out the password by reading the email on Chang's computer (next to the door). You will see the computer password on a note attached to the monitor.

There will be many valuable items here ( 3 neuromods And pistol with silencer on the table and also gel gun ammunition in the safe). There will also be installations for recycling unnecessary trash, creating weapons and other items. But you need to use a computer. On your computer, go to the “Utilities” tab and play the video. Watch the video, which ends at the very end. Listen to the arguments of your brother and January. The mission will end here.

Hardware laboratory

You need to restore the video and watch it to the end. Move towards the equipment laboratory. The entrance to the laboratory is located in the northwestern part of the Talos 1 lobby on the third floor. You can get to the laboratory in two ways:

  • Through the teleconferencing center, which is located in the western part of the third floor. In this case, you need to take the pass from the desk in your office. In the center you will be attacked by a group of Mimics. Use the gel gun and then finish them off with a wrench or pistol before they run away or attack the main character again.
  • The second way is a little more interesting. Break the glass on which you watched the video. Continue on and jump onto the northern balcony. With this method, you bypass the teleconferencing center and won't have to fight the Mimics. Further there will be debris. You can shoot the canister or use a wrench to destroy the obstacle.

One way or another you will end up in the laboratory. Hostile operators are waiting for you here. Their main weapon is a flamethrower, so be careful. You can go behind them and take them out with a key or shotgun, or you can use EMP grenades (which you need to find first). After the hall, turn left (you can also visit the nearby security station and download a map of this location) and you will find yourself in the demonstration room. Here you will find the corpse of Sean Larsen and employee card, which will be useful to you. With the card, return to the security station and go through the large door. The card will help you with this.

There is an alternative way. In the hall where you found Sean there is a ventilation shaft. Walk along it and you will immediately find yourself in the atrium. Dr. Calvino's workshop is located in the southwest corner of the atrium. On the way there, you can kill the phantom or simply sneak through the ventilation shaft. Once you are there, you have another problem. To enter the workshop you must find Calvino and receive an access card.

Two new goals will appear in your journal and one of them will be optional. You need to find the register of crew members and find out where Calvino is (or rather, his body). If you want to complete this task, then you need to return to the security station. Use the computer and the registry to find a doctor. After this, you will have a marker on the mini-map.

Follow the mark. There will be mimics and phantoms near the entrance to the laboratory. When you get there, you will see that Calvino's corpse is hanging inside the destroyed room. Now you need to get out into space and fly to the doctor's corpse.

The next destination will be the engine room. The main entrance to the atrium was blocked by unstable electricity. You can get rid of this problem using a gel gun, or you can simply turn off the power by climbing into the ventilation shaft.

There will be hostile operators in the engine room. In the northern part of the room there will be a huge gateway that will help you go into outer space. Explore the terminal and January will prompt you to find equipment that will be useful to you in space. The equipment will be nearby. Climb onto one of the buildings and then jump over to the platform. There will be drawing And necessary materials for production.

After building the equipment, go to the airlock, use the terminal and go into outer space. If this mission is selected as the current one, there will be a mark on Calvino's corpse. Fly to the destroyed laboratory, where there will be pass card Dr. Calvino.

After receiving the map, you can explore the expanses of space (limited) or return to the gateway and go to Calvino's laboratory. Thanks to this card you will enter without any problems.

Inside the laboratory, try to restore the video, but the system will throw an error. No power. Follow the large cable and you will reach an area where power can be restored. Return to the console and start checking all servers. In my case, the problem was fixed after selecting the second entry, but this moment is determined by randomness.

After everything is done, return to your office. But know that new monsters appear in that location. At the center of the teleconferences there will be a stronger enemy - the “Ethereal Phantom”. If you find Q-beam, then this good point for its use. Otherwise, just sneak past him or try to score him with sneak attacks. In addition to the ghost, you will meet improved mimics. These are the same facial expressions, only healthier, and they also throw themselves in your face. The method of reprisal is the same as against ordinary mimics.

Once in the office, use the computer again and watch the rest of the recording. The mission will end here.

It turns out that January is not a person. This is a regular operator that was released in January. Talk to him. You will receive a new task and public access card, which will help you get to new stations and neuromods.

You can also destroy the operator to get the achievement " Indirect suicide" The death of the operator has no effect. Examine the remains of the operator. There you will find further instructions, public access card And neuromod.

In both cases you will receive a new mission.